Reinforce: Every 3 regions = +1 troop (min 3). E.g. 12 regions → 4 troops. Completing a continent adds a bonus. Click your regions to deploy troops.
Attack: Roll dice against an adjacent enemy region (1-3 dice). Defender rolls up to 2, defender wins ties. You need at least 2 troops to attack.
Conquest: When a region falls, you move in at least as many troops as the dice you rolled. The source keeps at least 1 troop.
Fortify: Once per turn, move troops between your connected regions.
Cards (43 cards, 1 Wild): Conquer at least once in a turn to earn a card at turn end. Fixed: Hat×3=+4 · Hook×3=+6 · Bandana×3=+8 · all different=+10. Progressive: each traded set is worth more (4→6→8→10→12→15→20…). If a set card shows a region you own, +3 troops there. Max 5 cards; entering a turn with 5 forces a trade before deploying.
Eliminating a player: When you knock a player out, you take all their cards. If that pushes you to 6+ cards, you must immediately trade a set mid-turn (down to 4), deploy those troops, then keep attacking — and your turn timer resets for the extra actions.
Turn · —
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